Sin Sol / No Sun


Winner of the Indiecade 2020 Impact Award

Laurels - IMPACT AWARD - Indiecade 2020 

    Download Sin Sol on the App Store

See Sin Sol projected on the outside of the Yerba Buena Center of the Arts in San Francisco through February 7th, and online!

Sin Sol projected on the outside of the Yerba Buena Center for the Arts in San Francisco

 

Sin Sol (No Sun) is an augmented reality game using an AI hologram character to consider the intersections of personal trauma with environmental trauma, how the feeling of being unable to breathe intertwines with the effects of climate induced wildfires.

By micha cárdenas, in collaboration with Marcelo Viana Neto, Abraham Avnisan, Kara Stone, Morgan Thomas, Dorothy Santos, Wynne Greenwood, Adrian Phillips

The Indiecade jurors say, “for bringing awareness to how climate change disproportionately effects immigrants, trans people and disabled people while balancing these issues with guidance from a comforting dog and astute AI, it is our honor to award for Impact Sin Sol / No Sun and its gamemakers micha cárdenas, Marcelo Viana Neto, Adrian Phillips, Kara Stone, Abraham Avnisan, Wynne Greenwood, Dorothy Santos, Morgan Thomas, Zia Puig, and Clara Qin.”


Sin Sol / No Sun is an augmented reality game that allows users to experience the feelings of a climate change event, in order to deeply consider how climate change disproportionately effects immigrants, trans people and disabled people. Players can find, see and hear a story told through poetry about living through climate change induced wildfires, from an AI hologram, Aura. Set fifty years in the future, Aura tells the story of environmental collapse from the past, which is our present in 2018. Part environmental archiving project, the environments in the game include actual 3-D scans of present day forests from the Pacific Northwest. With the goal of multispecies survival and solidarity in mind, Aura’s dog, Roja, leads players on a journey to escape the wildfires and find oxygen capsules which contain poetry, telling more of the story as they progress through the game.

Sin Sol was created by the Critical Realities Studio

Game design, Writing and Direction by micha cárdenas

3-D modeling by Marcelo Viana Neto, Adrian Phillips and Kara Stone

Environments by Abraham Avnisan

Soundtrack by Wynne Greenwood and micha cárdenas

Character Design by Morgan Thomas

Produced by Dorothy Santos

Prototyping by Rachel Raymond and Robin Cruz

 

Content Note: Sin Sol contains descriptions of sexual violence.

Exhibitions

Sin Sol has been exhibited and performed at the Thessaloniki Biennale in Greece (2019), the Leslie Lohman Museum in New York (2019), the Refiguring the Future exhibition in New York  (2018) and the Henry Art Gallery in Seattle (2018).

Person holding an iPad with Sin Sol on it at the Leslie Lohman Museum in New York City, New York
(c)Kristine Eudey, 2019, micha cárdenas, “Sin Sol, Prototype” as part of “Arch”, Leslie-Lohman Museum.

Privacy Policy

The Sin Sol iOS app does not collect or store any user data. We do not collect or save any of your personal data through the Sin Sol iOS app. You may be asked to allow location data, but that is only used by the app for walking navigation. You will be asked for camera access, only to display the virtual objects in your screen in your local environment. No data is sent back to our servers. No data is saved locally on your device or on our servers.